#41 Gamescom 2014

Well met, my friends!

On Saturday the 16th of August and Sunday the 17th of August, I visited the Gamescom in cologne.

Initially I wandered around all the halls, just to get an idea of what to do and see. There were many cosplayers around like these guys:

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Or those guys. Who you gonna call?

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Last year at Gamescom I met some of the “Spieleveteranen” (Heinrich Lenhardt, Boris Schneider-Johne and Anatol Locker). This year I saw Jörg Langer by chance, who is also one of the “Spieleveteranen” and the initiator of Gamersglobal. Since he was busy filming stuff, I did not want to interrupt.

After they were done, I introduced myself and one convention visitor was nice enough to take our picture. From left to right, it’s myself, Jörg Langer, Christoph Vent and Benjamin Braun.

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On Saturday I tried 4 different games (Farcry4, Assassin’s Creed Rogue, Borderlands the pre-sequel and Call of Duty Advanced Warfare) and saw one presentation (Assassin’s Creed Unity). On Sunday I only played one game (Destiny) twice and saw one presentation (Witcher 3).

The game demos were of varying quality – it really is an art to rip a portion out of your game and still aim to provide an entertaining experience in a limited time slot. Typically there were long lines of about two hours for usually 15 minutes of game play. All of the games I saw were presented on consoles, which made it more difficult for me, as I am used to mouse and keyboard controls and did poorly on the gamepads. Case in point, when I played the Call of Duty multiplayer, there were two rounds, one of 5 minutes and one of 10 minutes. I died 11 times with 0 frags in the first round and did slightly better at 18 deaths and 6 frags in the second round. It’s a steep learning curve with those controllers.

Farcry4:

In the demo, you had the option to select sneak, ride or fly at the beginning. The map was always the same, but if you selected ride, then there was an elephant that you can mount. I picked fly and had a gyrocopter at my disposal. I am not sure what happens when you chose sneak, but glancing at other people’s screens, I had the impression that they gave you a sniper rifle in that case.

The map consisted of a military base and you had a machine gun and a grenade launcher to wreak havoc. Since this was the first game I played, my non-existent gamepad skills were quite apparent. At some point I decided not to run into the base and fight, but instead take the gyrocopter to bypass the base and explore. Unfortunately there was an invisible line with a message popping up to turn around or be destroyed in 10 seconds. Oh well, so much for that idea.

Assassin’s Creed Rogue:

This demo was really well done: They had a short intro and then tell you that your task is to sink 5 enemy ships. When a ship is destroyed, you can salvage the cargo. Apparently it was also possible to board other ships in the demo, but I did not manage to do so. I only saw that on other people’s screens.

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Borderlands the pre-sequel:

This is the demo that I liked the least. The mission said “Enter Drakenburg, get AI core.” There is no time to waste, so I started running towards the Drakenburg. Then one of the guys working at the booth told me that I had 22 skill points to assign. Really? You give people 15 minutes to form an impression about your game and you want them to assign skill points? I thought that was an odd design choice.

Destiny:

Bungie’s Destiny impressed me the most. While waiting outside, they had a screen that showed game play footage and behind the scenes stuff. There was a different line to take pictures on one of the hover bikes. I snapped a picture, when a guy in a master chief suit dismounted from it.

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Inside, they showed a 15 minute video with different game play scenes and commentary of the game designers. This was followed by a 15 minute multiplayer match. Since they used similar controls to Call of Duty and their damage system is less realistic, I fared much better. In Call of Duty, I was pretty much immediately dead whenever someone shot at me. In Destiny, it is a bit more noob-friendly: You can survive several hits, so that you have the option to shoot back or retreat. Also, nobody seemed to realize that close combat in Destiny deals significantly more damage, so I typically ran up to people and one hit melee killed them, as they tried to shoot me. At the exit, they also gave you a T-shirt.

The demo was so good that I decided to queue up again, when it was time to decide, which was the last game to try.

The presentations of Witcher 3 and Assassin’s Creed Unity were quite impressive as well. The lines were also long and you didn’t get to play yourself, but having a competent player showcase the game allowed them to go through an entire quest chain and really demonstrate what’s cool about the games. They both looked awesome and I’ll certainly buy them, even though I did not have the time to play the earlier games in both franchises.

Towards the end of Sunday, I caught the last bit of the LiquidRet vs Grubby Starcraft 2 show match. It’s good to see that Starcraft is still around, even though the big e-sports event at Gamescom was Counterstrike.

Out of the two days, I felt that Saturday was better, since it had longer opening hours. The amount of people is roughly the same, which means that waiting times are around 2 hours no matter when you go. With that in mind, having those extra hours is quite important. Looking forward to next year’s Gamescom :)

Pursue your dreams and see you next time,

Kai

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